How Each Fallout Begins
In video games, like with other works of fiction, making a good first impression on readers is of the utmost importance. Fallout is one series that has a variety of approaches, and I will compare each of them here. This will not include spinoffs like Tactics, Brotherhood of Steel, Shelter or 76; only the numbered installments and New Vegas. Fallout: The Vault 13 Caves There's not much to talk about here. It's basically a large cave full of rats and a few miscellaneous items. The rats are fairly easy to defeat as long as you tagged one of your skills that's related to your starting weapons- Unarmed, Melee Weapons(your knife), or Guns(your 10mm pistol). The beginning is a bit slow-paced and doesn't do much to teach you the mechanics, but it's not too bad to get through. If I have a complaint, it's that the point at which you emerge into the outside world is rather underwhelming. Once you reach the end of the cavern, in-game text describes the feeling of seeing sun