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Showing posts from May, 2021

Razorgore the Untamed: World of Warcraft's Worst Raid Boss

Boss battles in World of Warcraft vary in terms of complexity, from simple tank-and-spank encounters that serve as gear checks, to longer encounters with more complex mechanics. Most battles are won by reducing the boss's health to 0, but sometimes, the objective may be different. Even back in pre-expansion World of Warcraft, Blackwing Lair, one of the first raids added, had an unusual boss battle with Razorgore the Untamed at the very start of the raid, but unfortunately, it wasn't a very easy or enjoyable fight.  Fight Overview Razorgore's fight is nontraditional. The goal of the fight is to destroy all of Razorgore's eggs, then defeat him by reducing his health to 0. If the latter happens before the former, he will instantly kill the entire raid and reset the encounter. The reason why you're not allowed to kill Razorgore is because you need his help to destroy the eggs. At the start of the fight, the raid must kill the orc using a magical orb to control Razorgore

Avatar: The Last Airbender: Why Zuko's Redemption Arc Works

Avatar: The Last Airbender's Zuko is often held up as an example of how to write a redemption arc well. The reason is that he's a complex character with a solid arc, which helps the entire process flow smoothly and the final result come off as a believable case of character development. While Zuko is relatively unlikeable for the first few episodes, "The Storm" helps flesh out Zuko's backstory and explain why he got the burn scar on his face. During a strategy meeting, he spoke up against a general's plan to sacrifice new recruits in order to bait the enemy into a trap. This resulted in Zuko facing his father, Fire Lord Ozai, in a duel, Ozai scarring Zuko's face and then banishing Zuko to search for the Avatar. This proves that as flawed as Zuko is, especially his loyalty to a nation waging a war of conquest, he is a decent person at heart, which gives the redemption arc something to work with. Zuko's time in Ba Sing Se shows how difficult it can be to

Ace Attorney Case Files: Turnabout Succession

Spoilers for Apollo Justice: Ace Attorney follow Apollo Justice is one of the most divisive entries in the series, and it's not hard to see why, especially with what happened to Phoenix. The last trial is one of the least traditional in the series. While most trials alternate between investigation and trial phases, the final case of Apollo Justice jumps between the present and seven years ago. Investigation Day 1(Present) The case begins by showing the MASON system, as well as a series of images- past and present, events you have seen and don't know about yet, while cryptically saying that the story is about to go into the events of the past seven years. At the start, Apollo and Trucy are watching a TV promo for Valant Gramarye's next show, which will be held at the Sunshine Coliseum in three days. Phoenix arrives and reveals the truth about his "top-secret mission"- it's connected to the "Jurist System," which will bring back trial by jury, a system

Final Fantasy III: How Not To Design A Final Dungeon

 Final Fantasy III(not to be confused with Final Fantasy VI, which was released as III on the Super NES) is the last of the NES Final Fantasies, and the end of an era in many ways.  Subsequent installments were more story-driven, had ATB combat if not real time(although X is an exception), and introduced many of the conveniences that modern gamers take for granted, like save points. The fact that Final Fantasy III lacks those is one reason why its final dungeon is poorly designed and unnecessarily difficult. In order to even reach the Crystal Tower, you must pass through the Ancient's Maze , which is also the dungeon where you find the final Crystal. The dungeon is rather straightforward, and you can save before entering the Crystal Tower, but it's an unnecessary trip between where you land the airship and the tower. The Crystal Tower itself is a standard tower-type dungeon, which means that it's rather long and linear. The first floor of the tower has an entrance to the F

Driver: How Not To Design A Video Game Tutorial

 Ideally, video game tutorials should explain how to play the game and provide a safe, controlled environment in which to do them. For a real-world example, recall how you might have taken your first driving lessons in the safety of a parking lot, with an instructor in the passenger seat, ready to give you guidance on working the car and slam down on the passenger side brake if necessary. Now imagine what would happen the driving instructor immediately gave you the driver's test without explaining terms such as "K-turn" or "parallel parking," and expected you to meet his requirements in a short time period. That is Driver's tutorial in a nutshell, and the reason why many gamers were unable to continue with the game. The tutorial has you driving a car in a parking garage and ordered to complete a laundry list of maneuvers in about a minute. To illustrate what I'm talking about, you can see a video of the tutorial here . Let's start with the list of ta

Ace Attorney Case Files: Turnabout Serenade

  Spoilers for Apollo Justice: Ace Attorney follow. While I've mostly been doing Ace Attorney cases in order, I sometimes skip over cases that I'm not as interested in discussing, and this time, I'll skip even farther. While Trials and Tribulations is probably the best Ace Attorney game, it doesn't have many cases that seem like good Ace Attorney Case Files material. Instead, I'll segue into a case that's similar to the previous one I covered.  Last time , I covered "Turnabout Big Top," a candidate for the worst Ace Attorney case ever, and this time, I'll skip to another candidate for the dubious honor, "Turnabout Serenade." Despite some glaring problems with the case, it actually is better than I remember, and a more important part of the narrative than people give it credit for. Before the Murder This case is one of a few in which the characters arrive before anything has gone wrong, meet the victim and are around for the murder. Others

Insights Gleaned From Writing Your Own Works

 Readers of works of fiction can be rather opinionated, and have a tendency to second-guess content creators on their creative decisions, if they don't think they can do even better. In response, some creators dismiss those complaints (whether valid or not) and reply that the critics' opinions are invalid because they've never made anything of their own. While this is merely a way to attack the critics and deflect criticism, I personally believe that there are some parts of the creative process that people who have not created their own works of fiction may not fully understand. The first step, as always, is coming up with the concept. I find that this is the easiest step, since I often think of various ideas I would like to write about on a daily basis. The hard part, however, is sifting through the countless ideas to find the ones worth pursuing, which means eliminating some of the more ambitious, risky or controversial ideas. If you wonder why many creators go the relati