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Showing posts from November, 2021

Star Fox 64's Training Mode: An Excellent Way To Teach The Game

While Star Fox 64 isn't exactly a complicated game, players still need to learn how to play it, from steering the Arwing and shooting lasers to advanced maneuvers such as the somersault and U-turn. The training mode is not only a good way of teaching the game, but also an entertaining experience that appeals to players who already know how to fly an Arwing. The tutorial starts off simply, by showing you how to steer. Eventually, it adds in enemies and teaches how to use your bombs and lasers(in that order, presumably so players don't get trigger happy and shoot the targets they're supposed to be bombing. Lastly, it features gates that open and close to teach you how to speed up, slow down and use other maneuvers. The obstacles and enemies aren't too damaging, so you generally won't die unless you're trying to do so. There are, however, rings around the training area; flying into one increases your score by one, and your score resets to zero if you miss a ring. I

Star Fox 64's Sector Z: A Unique, If Not Good, Level

When I play Star Fox 64, I generally go to all the "hard" levels(represented by red lines pointing to them- blue is easy and yellow is medium), with one exception- namely, Sector Z. It's the hardest of the fifth levels in the game, both in terms of successfully accomplishing the objective and getting a medal, and while it is memorable in some ways, that doesn't mean that it's necessarily fun. The Level Sector Z is one of a few levels that takes place entirely in outer space-  in this case, in a field of space debris. Like Fortuna/Fichina, Katina and Bolse, it's a purely All Range Mode engagement, in which you can fly around freely and dogfight with enemies, as opposed to the corridor-style missions that comprise the majority of the game's levels. Some enemy fighters surround Star Fox's command ship, the Great Fox, and must be dealt with, but curiously, they never try to attack the Great Fox... ...because that's the missiles' job. About a minute

My Hero Academia: Why Star and Stripe Deserves Better

Warning: Contains spoilers for recent  My Hero Academia chapters. You have been warned. My Hero Academia tends to focus on Japan to the exclusion of the rest of the world. Apart from the movies, the first time that the United States becomes relevant is near the end of the series, when Tomura Shigaraki and his benefactor All For One become international-level threats. At this point, Cathleen "Star and Stripe" Bate, the #1 Hero in the U.S. and a protégé of All Might, decides she must intervene, even if she ends up defying the wishes of her superiors. The main problem with her character is her lack of panel time despite her importance. Star is introduced in Chapter 328 and killed off in Chapter 333. Her accomplishments- nearly defeating the All For One-empowered Shigaraki and not only managing to deny him "New Order" but weakening him through her sacrifice- are rather impressive, but there are two other issues with her from a narrative standpoint. The first is the lack

Ace Attorney Case Files Turnabout Reminiscence(End)

 Now for the end of Turnabout Reminiscence. The Case Thus Far After meeting a young girl named Kay Faraday, Edgeworth recalls the time when Kay's father, public prosecutor Byrne Faraday, and Mack Rell, the defendant Faraday was prosecuting, were murdered in the courthouse. Edgeworth learned that the murder had ties to the unresolved KG-8 murder incident, which Faraday had also prosecuted, since both cases had ties to a smuggling group. After Edgeworth disproved the theory that Faraday and Rell killed each other, Detective Gumshoe became the prime suspect, becoming suspicious when he refused to tell the truth about what he had done around the time of the murder. Edgeworth, however, realized that Gumshoe had shared a Swiss roll with Kay, thereby proving that he had not abandoned his post and killed the victims, but defense attorney Calisto Yew contended that Gumshoe was, in fact, the killer. Edgeworth and Franziska then set out to investigate Defendant Lobby #1 in order to find some

Ace Attorney Case Files: Turnabout Reminiscence(Middle)

Now for the middle portion of Turmabout Reminiscence, the fourth case in Ace Attorney Investigations: Miles Edgeworth. Previously On... After meeting Kay in the third case, Edgeworth is reminded of what would have been his first court case, which was cut short when the defense attorney and prosecutor Edgeworth he was replacing were murdered. At first, all evidence seemed to point to the two men killing each other, but then Calisto Yew, the defense attorney, cast suspicion on Detective Gumshoe. Edgeworth, however, suspects that the case is more complex than it seems, and that it may be relevant to a past unsolved murder. The Investigation Resumes Edgeworth asks Manfred von Karma what will happen to the court case(presumably People v. Rell, but cases aren't referred to that way in universe), and von Karma replies that with the defendant and prosecutor dead, it will be dismissed. Franziska says Edgeworth will have to wait for his debut and Edgeworth accepts that; all three are relativ

Ace Attorney Case Files: Turnabout Reminiscence(Beginning)

Ace Attorney Investigations is considered the weak link in the franchise, with the overall quality of cases being lackluster. However, the fourth case is probably the best of the lot, since despite its flaws, it has many entertaining moments. Introduction to Investigations Before we begin, I should probably point out how Investigations differs from the main series. For starters, there's more of a focus on the investigation aspect, and you'll spend more time looking at crime scenes and talking to witnesses than in the main series. There are cross-examinations, but these are usually arguments with another investigator who has a different theory as to who the culprit is, or a suspect who's trying to convince you of their innocence. The cases are structured differently. Unlike the main series, which alternates between investigations and trials, Investigations more frequently shifts between investigation and confrontation phases. Cases in the main series could take place over as

A Defense of Anomen

Anomen, an aspiring Helmite Paladin, is probably the most hated party member in Baldur's Gate II for several reasons, from his arrogance and hypocrisy to being the only love interest for a female player character(aka "Charname") in the original version of the game. There are understandable reasons why people dislike him, but  To begin with, Anomen's alignment, class and statistics indicate that he is still far from meeting the ideals of a Paladin. His initial alignment is Lawful Neutral - in short, someone who cares more about the law than moral concerns- whereas Paladins can only  be Lawful Good, showing that while he has the sense of duty to become a paladin, his morality isn't there yet. As a result, he is a Fighter-Cleric hybrid, the closest equivalent to being a Paladin, to show that he isn't one yet. Lastly, his Wisdom is a lackluster 12 (on a scale of 3-18), signifying that he's rather immature. Anomen's banters with party members frequently sho

Beyond Escape: An Excellent Introduction to Three Houses' War Phase

Some Fire Emblem: Three Houses spoilers follow Last year, I posted an entry about Reunion at Dawn , which I consider Fire Emblem: Three Houses' worst mission. Now, I will look at its counterpart on Crimson Flower, which makes for a better introduction to the post-timeskip War Phase of the story. Story On the Crimson Flower route, Edelgard succeeds in defeating Rhea, who transforms into her Immaculate One form when pressed far enough. Byleth falls unconscious and is thought dead, but Edelgard succeeds in taking the monastery and uses it as a base for the Imperial army. Five years later, Byleth returns to the monastery, despite the villager's warnings that it's in the hands of the Imperial army (one would think Byleth would mention that s/he is part of the army), and has an emotional reunion with Edelgard there. They then proceed to invade the Alliance in order to end the war, and the first step is capturing the Great Bridge of Myrddin. That's certainly an audacious step