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Showing posts from February, 2022

Special: An Anticlimactic Conclusion to Chip's Challenge

 Chip's Challenge is one of those games that starts off easy and quickly becomes very challenging, although the levels don't always follow a consistent difficulty curve. The last level, Special, is both surprisingly easy and difficult in all the wrong ways, making it a poor conclusion to an otherwise excellent game. There are two distinct phases to the level- before and after you go through the portal. For more information, as well as a map of the level, go to the page for "Special" on the Bit Busters Wiki . You begin in a room with four doors to the east, north, south and west, locked with yellow, red, blue and green keys. The yellow key is a few paces away, and behind the yellow door lies a path of ice; stepping on ice causes Chip to slide forward until he reaches a free space, hits a wall(in which case he bounces off) or hits a corner(in which he turns 90 degrees). At the end of the path is a blue key, at which point you slide back to the central room. The blue doo

Mot: The Worst Boss in Shin Megami Tensei III

Atlus has a reputation for making difficult bosses, so much so that TV Tropes' That One Boss page has an entire section dedicated to Atlus' games . Mot, a late-game boss in Shin Megami Tensei III: Nocturne, is an especially noteworthy example of this kind of boss, as well as a boss that is difficult in all the wrong ways. To begin with, Mot most infamously (ab)uses Beast Eye to give himself turns, something that requires an explanation of Shin Megami Tensei's Press Turn system to fully understand. Every round, you get one Press Turn icon for every demon that is still alive and spend one icon for every action, which is simple enough. Passing a turn to the next demon will cost half an turn icon, which causes the leftmost turn icon to flash (or disappear if it is already flashing), while a critical hit or an attack on an enemy's weakness will similarly only expend half a turn icon for the action- getting criticals can extend your turn, but eventually, your turn will end.

Persona Q: How To Make Random Encounters Work

Long-time JRPG fans may have noticed that the "random encounter"- in which battles begin after player parties take a certain number of steps on the overworld or in a dungeon- have fallen out of favor over the years, due to encounters often being too frequent. Instead, combat is usually initiated by encountering enemy avatars, in which it is possible to gain the advantage by striking first, ambushing the enemy from behind or other means. While this system works well, it is still possible to make the random encounter work, and Persona Q and its sequel demonstrate one way this is possible. The first step, contrary to the name, is to remove the "random" element. At the lower left-hand corner of the screen is an icon that, while slightly different in each game, serves as a warning as to how soon you can expect an encounter through a system that gradually warns you as enemy encounters draw nearer. No number : You're safe for the moment. 3 : Your first warning. You'

Review: Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild is perhaps the greatest deviation from the standard formula in the franchise's history, simultaneously going back to the franchise's less linear roots while adding innovation of its own. Originality is generally a welcome thing, but it's also a risky decision, so does it pay off? The answer is less clear than it seems, hence why I introduced the "conditional recommendation" before I published this review. Story The story begins with Link(one of many heroes of Hyrule with the same name) awakening after 100 years. Hyrule lies in ruin, menaced by a being known as Calamity Ganon and hordes of monsters, and Link has forgotten much of what happened. Link sets out to explore Hyrule, with his ultimate goal being to defeat Calamity Ganon and save Zelda. Much of the plot involves Link discovering what happened 100 years ago, with the story being told through various flashback sequences that show the story of Link, Zelda and the four