Special: An Anticlimactic Conclusion to Chip's Challenge
Chip's Challenge is one of those games that starts off easy and quickly becomes very challenging, although the levels don't always follow a consistent difficulty curve. The last level, Special, is both surprisingly easy and difficult in all the wrong ways, making it a poor conclusion to an otherwise excellent game. There are two distinct phases to the level- before and after you go through the portal. For more information, as well as a map of the level, go to the page for "Special" on the Bit Busters Wiki . You begin in a room with four doors to the east, north, south and west, locked with yellow, red, blue and green keys. The yellow key is a few paces away, and behind the yellow door lies a path of ice; stepping on ice causes Chip to slide forward until he reaches a free space, hits a wall(in which case he bounces off) or hits a corner(in which he turns 90 degrees). At the end of the path is a blue key, at which point you slide back to the central room. The blue doo