Wind Waker's Forsaken Fortress: How Not To Do A Stealth Sequence
Stealth sequences are difficult to get right, especially in games in which players can usually get away with not being stealthy for most of the game. It can be difficult to balance those sequences in terms of difficulty, adequately prepare players for them or give them the tools necessary to stay stealthy. The Legend of Zelda: Wind Waker's Forsaken Fortress is one such example, and I will use it to show why many stealth sections in non-stealth games are needlessly frustrating. First, an introduction to the level. It's Link's first destination after leaving his hometown of Outset Island, and he is trying to save his sister Aryll. Unfortunately, he ends up losing his sword after being shot into the fortress, and is left defenseless. He must sneak through the fortress, and being spotted by a searchlight or caught by a guard will result in him being thrown in a cell. The Problems With The Forsaken Fortress The first and most important problem is that this level is unforgiving.