Extra Lives: An Obsolete Game Mechanic
Death is inevitable in video games. Perhaps your health ran down to zero after failing to dodge one attack too many. Perhaps you missed a jump and fell into a bottomless pit. Or perhaps you ran out of time or failed some other objective that caused you to lose without your character dying. So how do games punish you for failure while also giving you a chance to try again? I will look at this trope through the Super Mario Bros. franchise to show how extra lives gradually fell out of favor. For much of gaming history, extra lives were the way to give you a limited number of chances to beat the game. Every time you died, you lost a life, and if you lost all of them, the game would end(unless you had a continue, which would enable you to resume play with a few extra lives). Many games would offer the chance to obtain extra lives or continues, whether by obtaining rare items (e.g.1-Up Mushrooms), many common items (e.g. coins) or a certain amount of points. In Mario's first games- D